![]() January 19, 2014: Past And Future GURPS: 2014 Edition
In addition, we managed to publish two new volumes in the GURPS Martial Arts series: Technical Grappling, for fans of detailed strangling and limb-twisting, and Yrth Fighting Styles, for gamers who like fantasy warriors with more depth than "I hit it with my axe!" GURPS Thaumatology likewise got a double shot of support, in the form of the flexible ritualism of Ritual Path Magic and the structured internal mysticism of Chinese Elemental Powers. Other e23 originals were GURPS Locations: St. George's Cathedral and GURPS Underground Adventures, which describe good places to hide zombies, have fights, and work magic in peace; and GURPS Loadouts: Low-Tech Armor, which offers proper safety gear for all this action . . . namely, suits of armor.
The Ogre roadblock didn't slow down work behind the scenes, either. Projected 2014 releases that saw significant progress in 2013 were the second edition of the Discworld Roleplaying Game, a GURPS Dungeon Fantasy item, GURPS High-Tech: Adventure Guns, GURPS Horror: The Madness Dossier, two GURPS Power-Ups volumes, something for the GURPS Social Engineering series, yet another GURPS Thaumatology supplement, and Transhuman Space: Wings of the Rising Sun. As well, we forged ahead on seven or eight projects I'm not cleared to mention. Add in the new ground we'll break in 2014 and it should be a good year! -- Sean Punch Share this post! |
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