Daily Illuminator

February 25, 2008: GURPS Dungeon Fantasy 3 Found In Canadian Ice Caverns

First there was GURPS Dungeon Fantasy 1: Adventurers. It showed you how to embrace your inner munchkin by building powerful heroes who kill monsters and take their stuff.

Next came GURPS Dungeon Fantasy 2: Dungeons. It showed you how to embrace your inner munchkin by killing monsters and taking their stuff as a powerful hero.

Now we present GURPS Dungeon Fantasy 3: The Next Level. It, um, shows you how to embrace your inner munchkin by killing monsters and earning experience points to spend on new powerups, template lenses, cheesy psi powers, and other goodies that will make your hero more powerful. We use "hero" loosely - this installment also includes stats for 37 nonhuman races, many of them monstrous, as well as evil clerics and unholy warriors.

And thank you for the positive response to the first two GURPS Dungeon Fantasy PDFs, which earned the series enough XP to make third level. Only 17 more levels to world domination . . .

Er, sorry. Canadian winters are cruel.

-- Sean Punch


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