Daily Illuminator

January 27, 2012: Surprise! The Munchkin Jolly Jumbo D6 Have A Secret Rule!

When we made the packaging for the Munchkin Jolly Jumbo d6, we had a cute idea: "Let's hide a rule under the cards, and then it'll be a neat surprise for people when they open the package!" This was a brilliant idea except for two things:

  1. The backing cardboard was thicker than we expected.
  2. The glue holding the blister to the back was stronger -- WAY stronger -- than we expected.

As a result, lots of people tore their rules, or even threw them away, without ever realizing they were there. (If you have one or both Jolly Jumbo d6 and have not yet opened them, we recommend cutting through the plastic blister rather than trying to tear it off the card.)

We apologize for that. We certainly didn't intend for that to happen, and it bothers us to have a cute little bonus idea turned into a source of stress for customers who feel ill-used because they missed out.

So . . . here are the rules. They are intended as one-use rules, and we're putting all Munchkin fans on their honor that they won't print out dozens of copies to use over and over. Save them for when you REALLY need them!

Red Jolly Jumbo d6

This card lets you start one Munchkin game at Level 2. Play it on your first turn. You must write "HO HO HO" across this part of the card in indelible marker when you use it.

Green Jolly Jumbo d6

This card gives you a +10 in any Munchkin combat. You may use only one instance of this card per game. You must write "HO HO HO" across this part of the card in indelible marker when you use it.

Again, we apologize for the inconvenience.

-- Andrew Hackard


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